AI Insights · Timothy · September 2022
Top 5 Dance Games on iOS in Argentina Q3 2022
Discover the performance of the top 5 dance games on iOS in Argentina for Q3 2022, including trends in downloads, revenue, and active users.
During the third quarter of 2022, the dance games category on iOS in Argentina saw varied performance across the top 5 applications. Here's a detailed look at their weekly trends in downloads, revenue, and active users.
Just Dance Now from Ubisoft showcased a diverse performance. Weekly revenue started at around $33 and peaked at $60 in late August. Downloads initially spiked to 279 in mid-July, followed by a decline to 113 by the end of August, before slightly recovering to 165 by the end of September. Active users mirrored this trend, increasing from 290 at the start of the quarter to 457 in mid-July, then stabilizing around 346 towards the end of September.
Dance Clash: Ballet vs Hip Hop by Coco Play had an irregular revenue pattern, with a peak of $11 in early August. Downloads were highest in mid-July at 89, with a notable dip to 3 in early September, eventually rising to 44 by the end of the quarter. Active users peaked at 287 in mid-July and remained relatively stable, ending the quarter at 229.
Acrobat Star Show, also from Coco Play, had a modest revenue peak of $20 at the end of August. Downloads fluctuated, peaking at 56 in early August, then decreasing and stabilizing around 17 by the end of September. Active users saw a peak of 100 in early August before stabilizing around 60 towards the end of the quarter.
Ice Skating Ballerina by Coco Play saw a small revenue peak of $11 in mid-August. Downloads experienced a significant rise to 45 by the end of September from a low of 3 in early September. Active users showed an overall upward trend, peaking at 71 by the end of the quarter.
Hip Hop Battle - Girls vs Boys, another Coco Play title, had a small revenue peak of $13 at the end of August. Downloads were minimal throughout the quarter, peaking at 23 at the end of August. Active users were recorded only towards the end of the quarter, peaking at 36 in early September.
These insights are based on data from Sensor Tower. For more comprehensive insights and trends in the mobile app market, visit Sensor Tower.